More fighting and zombie games for Project Natal

Capcom’s Head of R&D, and Managing Corporate Officer, Keiji Inafune was interviewed at TGS 2009 too.

Capcom are the creators of Street Fighter, Resident Evil, Dead Rising, Devil May Cry, Bionic Commando, and Lost Planet, among many other games.

I’m sure you can imagine the potential of some of these games on Project Natal, and let’s hope Capcom can too. He doesn’t say much useful, other than that Natal will allow them to have more complex and detailed game actions by not being limited by the number of buttons on the controller. I’m not sure how he’s going to make videos that are interactive like he says at the end. I’m imagining a cross between say the cutscenes in Resident Evil 5, and a simplified Project Milo, would make for interesting and immersive story telling between chapters in any type of game.

Japanese talking head videos are getting a bit boring, but here’s the video link: http://www.youtube.com/watch?v=tU9TWrikZBI

And here’s the transcript:

“I believe many creators feel suppressed or even bored with the current trend of game development. But at the same time it’s a challenge for us to produce something beyond what we are so used to doing. I am certain that Natal will bring on that challenge. This doesn’t mean that it’s being replaced, but rather, it’s being enhanced. And by it being enhanced, it allows us to do more.

Take for instance, the number of buttons on an average controller. We were working on a very limited interface. But if we could create games without limits, it allows us to make it more interesting, for example, the physical experience. Its not something that reacts only to your fingertips. You can use your fingers too, but it doesn’t limit you to them. Being able to use a variety of things is what makes it so ground-breaking and innovative.

In that sense, by mixing in videos for instance, and a variety of other interactive elements may be the key to creating new gaming experience.”